OBJECT OF THE GAME
The object of this 3D puzzle is to make a car that matches the image as shown in the challenge. The more difficult the challenges get, the less information the challenge gives you about the correct position of the blocks.
I�m intrigued by the fact that people always underestimate the number of possible positions that a simple block can have. Take a die, for example. You can orientate this die in 24 different ways, because you have 6 sides and each side has 4 possible orientations. You can see the same principle at work in SmartCar � there are many more ways of building a car than most people realize.
The car should always have 2 eyes visible on the windscreen; all the other eyes must be hidden by other blocks or by the car�s chassis. Finding the right position for the eyes on the different blocks took quite some time during SmartCar�s development. The eyes limit the number of possible solutions and I wanted to keep as much variation as possible.
WOODEN TOY AND PUZZLE AT THE SAME TIME
Like the other wooden SmartGames, this game also evolves with the growing abilities of a child. For a 2-year-old it is just a simple toy, for older children it becomes a puzzle.
Any similarity with the movie Cars is not intentional and is merely coincidence, although my sons and I are big fans of Pixar. But however hard we tried with different alternatives, as soon as you give a car eyes and a smile, you immediately make this association. And the name and red color of the box were already decided long before I added eyes to puzzle concept. Smart Games HistoryPlay SmartGames anywhere, anytime, no opponent needed. Although SmartGames are designed to play alone, it�s also great fun to solve our brain-teasing challenges together. |